Mobile Game Development
Eight weeks of structured instruction in building playable mobile games — from core mechanics to publishing on iOS and Android.
See Masterclass ScheduleEight modules, one complete game
Each module builds directly on the previous one. By week four you have a working prototype; by week eight it is live in an app store.
Environment and Tools
Unity 2023 LTS setup, project structure, and mobile build pipeline for both iOS and Android targets.
- Unity Hub and editor configuration
- Version control with Git
- Mobile simulator workflow
Core Mechanics Design
Input handling for touch screens, physics tuning, and the feedback loop that keeps players engaged past the first session.
- Touch input and gesture recognition
- Rigidbody2D and collider setup
- Player feedback: sound and haptics
Level Architecture
Tilemap systems, procedural generation basics, and difficulty curves that feel intentional rather than arbitrary.
- Tilemap palette and rule tiles
- Scriptable Object–based level data
- Difficulty scaling formulas
UI and HUD Systems
Canvas layout, responsive anchors for multiple screen ratios, and UI animations that do not hurt performance on mid-tier devices.
- Canvas scaler modes compared
- Health bars, score counters, menus
- Addressable assets for UI sprites
Monetisation Without Dark Patterns
Ad placement that does not interrupt critical moments, IAP flow design, and the numbers behind a sustainable free-to-play economy.
- Unity Ads and AdMob integration
- In-app purchase receipt validation
- Player spending curve analysis
Performance Profiling
Reading the Unity Profiler, identifying draw call bottlenecks, and hitting 60 fps on devices released in 2020 or later.
- Batch and atlas optimisation
- Object pooling patterns
- Memory snapshot analysis
Skills that ship real products
Every session ends with a working deliverable. Week-to-week progress is visible in the project repository, not on a certificate of completion.
The capstone is a fully playable mobile game submitted to both app stores under your own developer accounts.
- Cross-platform build configuration for iOS and Android
- Gameplay loop design with measurable retention goals
- Profiler-driven performance budgets for mobile hardware
- App store submission, metadata, and review guidelines
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Anja Volkova submitted capstone build — endless runner with procedural level generation Module 8 · 2 days ago
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Tobias Fendt passed App Store review on first submission Module 7 · 5 days ago
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Priya Anand completed profiler workshop — reduced draw calls from 186 to 38 Module 6 · 1 week ago
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Lev Horváth published IAP flow with receipt validation on Android Module 5 · 1 week ago
How the program is delivered
All formats cover identical curriculum. Choose by how you learn best.
On-Demand Access
Pre-recorded sessions with downloadable project files. Watch, pause, and re-watch at any hour.
- Lifetime access to all recordings
- Forum-based instructor Q&A
- Peer code review channel
- Certificate on completion
Weekly Live Sessions
Scheduled group sessions with screen-share debugging and real-time feedback on your project.
- Live session recordings included
- Direct instructor screen-share
- Small groups — max 12 participants
- Code review on each deliverable
One-on-One Track
Private sessions scheduled around your timezone. Curriculum adjusts to your background and goals.
- Flexible weekly scheduling
- Custom project topic allowed
- Priority async response within 24 h
- Career path consultation included
One-time payment per format. No subscription, no auto-renewal. Full access granted on the day payment clears.
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