Mobile game development masterclass in progress
Learning Program

Mobile Game Development

Eight weeks of structured instruction in building playable mobile games — from core mechanics to publishing on iOS and Android.

See Masterclass Schedule
Program Structure

Eight modules, one complete game

Each module builds directly on the previous one. By week four you have a working prototype; by week eight it is live in an app store.

01

Environment and Tools

Unity 2023 LTS setup, project structure, and mobile build pipeline for both iOS and Android targets.

  • Unity Hub and editor configuration
  • Version control with Git
  • Mobile simulator workflow
02

Core Mechanics Design

Input handling for touch screens, physics tuning, and the feedback loop that keeps players engaged past the first session.

  • Touch input and gesture recognition
  • Rigidbody2D and collider setup
  • Player feedback: sound and haptics
03

Level Architecture

Tilemap systems, procedural generation basics, and difficulty curves that feel intentional rather than arbitrary.

  • Tilemap palette and rule tiles
  • Scriptable Object–based level data
  • Difficulty scaling formulas
04

UI and HUD Systems

Canvas layout, responsive anchors for multiple screen ratios, and UI animations that do not hurt performance on mid-tier devices.

  • Canvas scaler modes compared
  • Health bars, score counters, menus
  • Addressable assets for UI sprites
05

Monetisation Without Dark Patterns

Ad placement that does not interrupt critical moments, IAP flow design, and the numbers behind a sustainable free-to-play economy.

  • Unity Ads and AdMob integration
  • In-app purchase receipt validation
  • Player spending curve analysis
06

Performance Profiling

Reading the Unity Profiler, identifying draw call bottlenecks, and hitting 60 fps on devices released in 2020 or later.

  • Batch and atlas optimisation
  • Object pooling patterns
  • Memory snapshot analysis
What you build

Skills that ship real products

Every session ends with a working deliverable. Week-to-week progress is visible in the project repository, not on a certificate of completion.

The capstone is a fully playable mobile game submitted to both app stores under your own developer accounts.

  • Cross-platform build configuration for iOS and Android
  • Gameplay loop design with measurable retention goals
  • Profiler-driven performance budgets for mobile hardware
  • App store submission, metadata, and review guidelines
8 wks
Program duration with one live session per week
6 hrs
Estimated weekly practice time outside sessions
14
Hands-on deliverables across all modules
2
App store accounts set up during the program
Recent participant activity
  • Anja Volkova submitted capstone build — endless runner with procedural level generation Module 8 · 2 days ago
  • Tobias Fendt passed App Store review on first submission Module 7 · 5 days ago
  • Priya Anand completed profiler workshop — reduced draw calls from 186 to 38 Module 6 · 1 week ago
  • Lev Horváth published IAP flow with receipt validation on Android Module 5 · 1 week ago
Enrolment Options

How the program is delivered

All formats cover identical curriculum. Choose by how you learn best.

Self-Paced

On-Demand Access

Pre-recorded sessions with downloadable project files. Watch, pause, and re-watch at any hour.

  • Lifetime access to all recordings
  • Forum-based instructor Q&A
  • Peer code review channel
  • Certificate on completion
Mentored

One-on-One Track

Private sessions scheduled around your timezone. Curriculum adjusts to your background and goals.

  • Flexible weekly scheduling
  • Custom project topic allowed
  • Priority async response within 24 h
  • Career path consultation included
Starting from
CAD $390

One-time payment per format. No subscription, no auto-renewal. Full access granted on the day payment clears.

Enrol Now